
In Gimmicks and Patterns I wrote that new features either become table stakes, or are dismissed as being gimmicky. As some readers noted, this is a simplification of what happens. The Kano model shows exactly how the slide happens, and explains why any one particular feature or trait will never be a sustainable advantage.
Here’s how it works…
When new features emerge, even the smallest investment in them delights users as they are novel. Take “Location” for example. even a tiny investment, such as defaulting country and timezone correctly impresses users. As you invest further you really begin to delight them.

The first few apps to use a new trick like this are heavily praised for it. No one has seen anything like it before, and many of these apps do well on their novelty alone. Blog posts are written, videos are posted, all to demonstrate that with just a few lines of Javascript this review site can indeed find a coffee shop in your area, assuming as always that you live in San Francisco.
No feature stays delights forever. Once everyone is using it, it quickly becomes a performance payoff.

A performance payoff is a feature where, roughly speaking, the more you invest, the happier your customers are. Most investments in user experience tend to fall into this category. A few years back UX was a delighter; it was easy to wow people just by laying out a web form correctly, and not putting a reset button beside submit. These days it is expected that websites are designed with the user in mind.
Just like all delighters turn into payoffs, all payoffs eventually become table stakes. That is, they become the absolute least you have to do. Satisfaction for these tasks is a binary switch. There is no scale. It either “does the job” or it’s the terrible. Here’s what that looks like:

What’s most frustrating about these basic expectations is that it can take a huge investment to just meet them. Think of all the money and time invested in ensuring a plane lands correctly, compared to how unimpressed passengers are every time it lands. Just five years ago a touch screen phone was an absolute delight. “Slide to unlock” was the sort of feature people would borrow your phone just to play with. Nowadays you’d struggle to sell a phone without a touchscreen. With web technology websites that could handle file uploads via AJAX were impressive, but today people are appalled if they can’t just drag files into the browser. Feature by feature the basic expectations add up, making some markets very difficult to enter. Here’s one example:
If you’re building a new project management application, some of the table stakes are:
- A fast and easy-to-use web app that works in all modern browsers.
- Email notifications of events and parsing of replies.
- Mobile (either responsive or iOS/Android) app.
It can take many months just to get the basics done. Until recently all of these features were individually delightful, and could themselves win over a customer, but now they’re all just table stakes. Worse still, if and when you’ve nailed these basics, you can’t just bolt on one killer feature to gain market share because no one feature will ever represent a sustainable advantage for your business.
Sustainable advantages through trade-offs
Sustainable advantages come from playing to your strengths. From only participating in activities where you can make a significant contribution. That means cutting out dead wood, and making many trade-offs.
When Steve Jobs returned to Apple in 1997, he went through the company with a chainsaw, cutting every and team and project that didn’t play to Apple’s strengths. This wasn’t simply a case of killing off the unprofitable areas, plenty of good projects got the chop too. Everything that didn’t align with the vision was cut. The benefit of this was that the company was focussed on just 4 machines across two axes (desktop & portable, home & professional). These were identified as the areas they can make a significant contribution.
(Sidenote: Whenever Apple fails to perform well in an area, they don’t hang around long. See the iPod HiFi for example.)
Killing distractions
A classic mistake when cutting out activities and products is to still include activities that “can’t hurt“. For consultancies this might be a part of the business that doesn’t make money, but also doesn’t lose any. For web apps this might mean a side project never realised, or shoddy features in the application. It all has to go.
Everything you remove from a business enhances everything left behind. Keeping a whiteboard of products & services you’ll work on and finish “someday maybe” only serves to stop you having new fresh ideas. As Paul Graham noted, an obstacle upstream propagates downstream.
The Right Fit

I used to describe the above jigsaw to explain to potential clients why they might not be the right guys to build Facebook for Gamblers (or whatever). A web app has to be a good fit for the team & assets behind it, otherwise you’re not making the most of what you have, and you’ll inevitably come up against someone who is. The jigsaw visualisation doesn’t scale well for any reasonable size business however, as there are usually too many interconnected activities and resources to be shown. In “What is Strategy” Porter offers this diagram to explain the perfect fit that Southwest airlines has achieved.

As you can see, the essence of Southwest’s strategy (low cost and reliable) comes directly from the things they don’t do (meals, seating, connections, baggage etc). This shows the importance of making trade-off and the value of saying no.
Focus on the fit, not the features
No one feature is enough to give you an edge, as the Kano model shows. As Porter writes, “Overall advantage or disadvantage results from all a company’s activities, not only a few”. One novelty feature might be enough to get a 99c iPhone app to the top of the charts, but a sustainable advantage is never based on one particular activity, but rather how all the activities fit together. Get that right, and you’re in business.
Further Reading
- The Kano Model- Jared Spool explains the work of Dr. Noriaka Kano
- What is Strategy - If you run a business, take half a day off, and read this seminal paper by Michael Porter. Your future self will thank you.

Great article, but your arguments make a pretty imposing spectre for those looking to make a start. One killer feature doesn’t make a sustainable business, but it can get you paying customers, and it can extend your runway for takeoff.
You use a Project Management app as an example. Let’s say you want to start a Project Management + Gamification competitor.
You don’t have to implement all of BaseCamp + a game system to get in the door.
Many of the problems that exist with simple Project Management have already been solved. Steal the basics and solve the right problems.
Basic PM features + a well-implemented yet simple game system would give you enough to get started and likely get paying customers.
The key is to have a team that fits that endeavour (as you mention), and not to rest on “one feature”.
Great read. Thanks for posting.
Nice one Des. Another great treatment of another great topic.
I like the Lean Startup idea that..
“The ability to learn faster from customers is the essential competitive advantage startups must possess.”
..and think it fits in very well with what you guys are doing with Intercom